Riding the invisible Yoshi makes the player virtually invincible, as getting hit does not make the player get off of Yoshi like it normally would. Yoshi also hatches twice as quickly as normal when the glitch is done correctly. Also, in Yoshi's Island 2, if the player jumps and hits the ? Block containing Yoshi at the same time as hitting the ? Block with a shell, an invisible Yoshi will be spawned along with Yoshi. If the player falls into an abyss and waits until Mario and Yoshi disappear while jumping, he is riding on an invisible Yoshi. When the Yoshi falls into an abyss, the other one appears. In the level Chocolate Island 5, if Mario/Luigi grabs the two Switch Blocks (how to do it can be read here) and bash the Yoshi block with it, the block creates two Yoshis, but only one appears. This glitch was fixed in all remakes, but remains in the Virtual Console versions. Most of the time when attempting the initial glitch, due to programming quirks, the game may crash ( Time Limit does not count down anymore) while the music still plays, likely displaying glitchy graphics. Collecting the item in a Switch Palace without hitting the ! Switch will clear the level but render the unlockable ! Blocks permanently lost. Once collected, it triggers the level clear script, even in unclearable levels, such as Yoshi's House. Depending on the level, it can show up as many things when dropped with, including a Magic Ball, a green Bony Beetle, a green Cheep Cheep, a red Princess Toadstool head, or a glitchy sprite not resembling anything, floating in midair. Chargin' Chucks aren't supposed to be eaten, so the game won't know what to do with it, thus assuming it is a "powerup" while placing a glitchy item (with the appearance of a jumbled Beach Koopa) in the player's Item Stock. Since nothing will be in his mouth, the game places the nearby Chargin' Chuck in Yoshi's mouth. On the part with the Jumping Piranha Plant and a Rex near the Giant Gate, Mario or Luigi must shoot the Rex with a fireball ( ), Yoshi must stick out his tongue to grab the coin generated ( ), and Mario/Luigi must collect the coin while on Yoshi's tongue ( ). In Yoshi's Island 1, the player must have Yoshi and Fire power. The glitch was fixed in the Super Mario World: Super Mario Advance 2 remake, as the music does not speed up should the player attempt to try this glitch. However, as the music speed modulator overflows the 21st time it gets modified, it overflows, slowing down the music drastically. For a hacked ROM, the music has been discovered to speed up to 20 times. If timed correctly, the player can eat all nine Green Berries, each when the Timer is somewhere between 80 and 99 seconds, and it increases the music speed up to 10 times, making it very fast. However, on Funky, where the Green Berries appear, the player is given 20 extra seconds for each berry eaten by Yoshi. Usually this can only happen once in a given level. Music speed increases when the Timer reaches 99, warning the player of the time limitation.
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