The engineer is fixing a leak, or something else, and the weight of the water is just too much. Just then, the reactor can’t take it anymore. I’m just the mechanic- I should be welding… Mine is who will take my place: If I let go of the wheel, we sink. I’m shouting, and attempting to override the others- but we’re all new to the ship. That we’re so close, the survey site is just a hundred meters up. I’m shouting that I’m compensating for the water leaking in, pushing the engines hard. All shouting, all relevant, all urgent, and yet… But someone else needs a diving suit to get access to more diving suits. ![]() Someone needs a diving suit to fix a leak. Right, and again.Ĭrewmen shouting, attempting to give directions, find supplies or tools. The captain told me that the Navies of old Earth used to say there are two ways of doing things. The following events are inspired by, or were experienced during, gameplay of the early access co-op survival game Barotrauma:Įxcerpts from a log discovered near the wreck of the Nikolaistad This is not a realistic-looking, realistic-playing simulation recreation down to the bolts of an Akula or Seawolf of our world history: these submarines ply their trade in the 2-dimensional alien waters of Jupiter’s moon Europa… and have more than torpedoes to worry about. While Barotrauma is marketed as a submarine simulator, or sub-sim, most fans of that particular subgenre may find more common ground in damage control games like FTL. The player is placed in a crew attending a sci-fi submarine. ![]() I humbly submit that Barotrauma is a trouble simulator. Picture: screenshot from Barotrauma (PC), taken by the author.
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